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Tempest Pong (SD-050 clone, in the process of repairing it) This is solid gaming and a great addition to a GBA game collection.Sega SC-3000 (not really a game console as such) Overall, this is possibly one of the very best games available on the Game Boy Advance, although it might be somewhat uninteresting to someone who knows the original version inside-out.
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The 'Industrial Zone' level is separated into two different areas, probably because it's the size of a whale. Some areas had different or brighter lighting.
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Here are the differences I noticed from the original version, most of them pretty trivial: Still, it seems a bit hard to aim, maybe because of the wide-screen perspective. The sensitivity (turning speed) can be adjusted in the options. After all, it's a control pad, not a mouse. Weapon cycling may be a bit slow though, especially in a heated deathmatch. All the effects are original and exact, and hey, they even included the lines in German in the secret Wolfenstein levels.Ĭontrolling the game with four buttons and a pad is cleverly done, while still allowing a player to turn, sidestep, and fire at the same time. The sound effects - the screams of critters, the gunfire, and the explosions - are all in stereo and spatialized, so you can hear where and how far away enemies are. Or, alternatively, the music can be turned down or off separately from the sound volume. Be careful about discussing attack plans and shotguns if you're playing co-op during a long flight.Īll of the original music seems to be there - it's not bad, either, and may stir up some fond memories from old-school Doom II players. These work in a simple enough fashion, and hey, more people are more fun than one. There's deathmatch (up to 4 players) and co-op (2 players) included, but a cartridge is needed for each player.
#GAMEBOY ADVANCE DOOM 2 CODE#
There doesn't seem to be a level warp code (yet), which would have been handy for just playing certain favorite levels when there's a spare minute. There are four handy save slots where the player can save at the beginning of each level. There are 34 maps, up from the original 32 since two of them were separated into two parts. Artistically, things might look a little plain, with lots of browns, greys, and greens, but a ruined Earth isn't supposed to look like one of Cliffy B's disco trippy color Nali fruit zones. The game retains features like flicking/varying lighting. There are no cut corners here - the enemies have all of their animation and every surface is textured. It looks fantastic on the GameBoy Advance, especially with the wide-screen ratio. The Doom engine is almost as famous as the game itself, and has been used on about ten different game systems. All of the original enemies show up, too, including the Spider-Mastermind and Cyberdemon. Each of these are very powerful - the Arch-Vile can raise dead enemies, the Revenant will fire heat-seeking rockets, and the Mancubus fires a barrage of fireballs. If you've never played a video game ever and accidentally got to this site while trying to use a computer machine, Doom II is a classic first person-shooter where the player fights the legions of hell with an assortment of weapons such as the plasma rifle, chainshaw, or shotgun.ĭoom II introduces the double-barreled shotgun - slow to reload and weak sauce at long range, but one of the most powerful weapons when put in skilled hands.Īlso new are the Arch-Vile, Revenant, and Mancubus enemies. It has every enemy, every weapon, and every single level - even the secret ones. Doom II for the Game Boy Advance is a complete port of the original.